Zoombinis for the Classroom!


TERC is thrilled to bring its beloved Zoombinis game to the world of teachers. We have worked tirelessly on the research behind how Zoombinis supports students' computational thinking skills. With our partners FableVision, we now have a complete turnkey program for the classroom with the capability for teachers to track their students' progress and assessment. 

Special Discount for Zoombini Fans!

If you are a teacher or know a teacher who would love to get started, we are offering our TERC friends a 50% discount. Sign up for an account here and use the code TERC50 through March 1, 2021.

About Zoombinis

Zoombinis is an engaging and challenging logic puzzle game, designed to Zoombini 2-1teach middle school math and CT skills. The Zoombinis, small blue creatures each with distinct traits, need your students’ help to escape the evil Bloats and safely travel to Zoombiniville. Students face a series of 12 puzzles that increase in difficulty, and test and strengthen their logical thinking and pattern recognition skills. Zoombinis is a relaunch of the classic, award-winning 1990’s puzzle game Logical Journey of the Zoombinis.

Zoombinis and Computational Thinking

Computational Thinking (CT) is a systematic approach to solving problems that is foundational to computer science and many other subjects. There are four major facets of CT: problem decomposition, pattern recognition, abstraction, and algorithm design. Zoombinis is designed to help teach these concepts to students through 12 levels of challenging puzzles. 

Learn more about Computational Thinking

Computational Thinking eBook Cover

In this free eBook, TERC researchers—Mike Cassidy and Teon Edwards—explore different definitions and various peoples’ understandings of computational thinking. Download TERC's Computational Thinking eBook here.


Zoombinis for the Classroom!
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